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Summer 2016 Classes at the Living Arts and Science Center

This summer, members of the RunJumpDev will be leading a series of classes at the Living Arts and Science Center to introduce interested participants into game design. These are the planned classes.

Choose Your Own Adventure: Interactive Fiction with Twine with Super Soul 

Explore storytelling, narrative structure and logic with members of the local video game company Super Soul. Students will learn to use Twine (free software they can continue to use at home) to create pieces of interactive fiction.

9th-12 grade, June 20-24. Register here.

Look no Hands: Creating Experiences with XBox Kinect with Super Soul 

Come learn how to use the Xbox Kinect with Unity to react to people’s movement, no controller needed. Led by members of local video game company Super Soul, students will explore using skeletal and spacial data to create amazing effects and motion tracking games.

Teens & Adults Age 16+, July 7, 14, 21, 28. Register here.

World Building with Super Soul 

Create new digital worlds in this introduction to Unity, a popular free game development platform.  Led by members of local video game company Super Soul, students will learn how to create a terrain and add other elements to their 3D landscapes.  Projects will be formatted for display in the LASC’s new Planetarium dome!

9th-12th grade, July 11-15. Register here.

Power2Give Campaign Now Running

RunJumpDev is now working with LexArts to help fund raise for our artists for the 2016 Rules and Play. The ongoing campaign, using the charity website Power2Give, is intended to help fund the campaign over the course of the next month. This fundraiser will help us give money to all of our artists to help cover the costs of exhibiting in our upcoming show in Lexington, KY.

This fundraiser is currently live on Power2Give, and for the first $500 we have matching donations through Baptist Health. That means for every $1 spent, we get another dollar in matching funds. This is extremely helpful for bringing interactive art to the Bluegrass and we are incredibly excited for this opportunity. This donation form is live through the end of the month of June.

Video Trailer for Rules and Play 2016

We are pretty excited about our upcoming art show, Rules and Play 2016! To celebrate, we made a video for promotion. If you’re interested, please feel free to share the video along. It showcases several pieces from last years art show. Most of the footage was captured by one of our exhibitors last year, mildmojo. We hope to put together a longer video recapping everything from last year.

2016 Call to Artists Extended til March 6

We are pushing back the deadline for Rules and Play from February 26 to March 6.

This deadline change is due to a few factors. For starters, we wanted to make sure that everyone was able to access the materials that were made available during the walk through of the space, including blueprints of the gallery space and images. Since these were just made available to the artists mailing list this week, we decided to give everyone an extra week. Additionally, with increased interest in the exhibition, we wanted to give everyone an opportunity to submit their work before the deadline.

This should not effect any of the other milestones in the process, and everything else is set to go for the exhibition. Thank you for your continued interest! We look forward to seeing what everyone is bringing to Rules and Play 2016! If you haven’t already, be sure to submit your proposal here.

2016 Call to Artists Now Open

We are pleased to announce Rules and Play 2016! This year we are partnering with the good folks at LexArts and also the Living Arts and Science Center, who will be hosting the event. Our call to artists is now live, so if you’re interested in having a work shown at our exhibition you can submit your work now!

Rules and Play

Here is the complete call to artists:

RunJumpDev is currently looking for original works created by artists and game developers from across the globe to showcase in an exhibition featuring installations of interactivity and art in its second year of Rules and Play: Expression through Interaction. All pieces must be interactive in order to be considered.

The exhibition will run June 24th through August 26th at the Living Arts and Science Center in Lexington, Kentucky.

Any artist, programmer, and game developer can apply.

Artist’s Statement and Physical Rider due February 26, 2016 by 4PM

For a full prospectus, includes exhibition objectives, submission guidelines, and an exhibition calendar please click here to apply.

To encourage development of art and games, RunJumpDev will be hosting classes in conjunction with LASC. Artists are not required to participate in these classes, but are encouraged to contribute their time and expertise. Artists seeking further information in regards to workshop times and deadlines may sign up for our mailing list.

Support funding may be available between $50-200 per artist for transportation and materials, but funds are limited. Please indicate in your application if you are seeking support funding and the amount you are requesting. Acceptance into the exhibition does not guarantee that you will receive funding or the full amount requested. Support funding amounts will be determined by RunJumpDev and are based on total numbers of requests and amounts available. Funds are provided through a grant received from LexArts.

Rules & Play 2015: Post Mortem

The first RunJumpDev art exhibition has come and gone. While I believe everyone agrees that Rules & Play was a success, there were many struggles, as well as triumphs, along the way.

Discussing all of the positives and negatives of Rules & Play could reach 5,000 words easy. For this reason, as well as to stay true to my game development roots, this article will use the traditional structure of game post mortems. I will look at the most significant successes and failures of the show, focusing on three aspects that went right and three that went wrong.

Perhaps in the future a more nitty gritty series of articles will be written. However, for now, an in depth look at a few key choices, events, and lessons learned should suffice.

Shall we?
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Questions? Comments? Want to get involved with future Rules and Play exhibitions? Drop us a line here.