Hello! We are doing an art show (February 7-April 3) at the Pam Miller Downtown Arts Center focused on claw machines. Most of our machines are art pieces, from a rock garden that you rake, to a machine that prints the dreams of a possessed teddy bear but we are also working on one traditional claw machine that will act as a contrast to these more artistic pieces.
All posts by Amanda Hudgins
Gallery Opening Video
We’ve just released our latest video, a gallery opening video. The video features several of the pieces that are currently on display at the Living Arts and Science Center.
Behind the Scenes Videos
For 2019 we’re releasing a series of behind the scenes YouTube videos every Wednesday at noon on our channel! Be sure to check out the videos on this playlist:
Currently we have a bunch of videos live, including this one on the first draft of the Glow Orb:
We also have a video from Sam Morris on the early prototype stages of his projector/Kinect/visualizer installation Weird Windows:
Again, be sure to check out all of the of the videos as they are updated! We’ll continue to add videos to the playlist of all of the interesting things that are going on with this years Rules and Play show.
Rules and Play 2017 Gallery Hop Exhibition
Rules and Play has returned to the Living Arts and Science Center! This year will not have a kick-off event but rather a one night Gallery Hop exhibition. The show will still run through July 11 – August 18, 2017, but for one night you can see unique one-off exhibitions that you will not see elsewhere.
This years special Gallery Hop presentations include:
- quartet-o-phone from Nick Warner, a live performance of his “four.parts” real-time collaborative music making experience. Lexington’s Volare String Quartet (https://www.facebook.com/volarequartet) will play a constantly changing composition based on the input of audience members from their mobile devices. Audience members will be instructed to open a special website on their phone. This will give them command of one measure of the score allowing them to choose the notes they’d like for the performer to play. Meanwhile, the input from the mobile devices is translated live into sheet music on tablet computers for the performers to play. “quartet-o-phone” moves the composition of live music to the audience itself to create immediate feedback and iterative, collaborative music and empowers the audience to make an intimate connection with the performers.
- special VR presentations of both the Dreams project from HVRE as well as a virtual reality version of the exhibition Super Furry Neon Cat Heads.
- a unique installation inside the planetarium
- and all of the standard artists installations that will be up for the rest of the month.
This will be a great opportunity to check out the installations that will be on display over the course of the month, and to get to meet some of the artists of these pieces.
More information about the event can be found at our Meetup.
Summer 2016 Classes at the Living Arts and Science Center
This summer, members of the RunJumpDev will be leading a series of classes at the Living Arts and Science Center to introduce interested participants into game design. These are the planned classes.
Choose Your Own Adventure: Interactive Fiction with Twine with Super Soul
Explore storytelling, narrative structure and logic with members of the local video game company Super Soul. Students will learn to use Twine (free software they can continue to use at home) to create pieces of interactive fiction.
9th-12 grade, June 20-24. Register here.
Look no Hands: Creating Experiences with XBox Kinect with Super Soul
Come learn how to use the Xbox Kinect with Unity to react to people’s movement, no controller needed. Led by members of local video game company Super Soul, students will explore using skeletal and spacial data to create amazing effects and motion tracking games.
Teens & Adults Age 16+, July 7, 14, 21, 28. Register here.
World Building with Super Soul
Create new digital worlds in this introduction to Unity, a popular free game development platform. Led by members of local video game company Super Soul, students will learn how to create a terrain and add other elements to their 3D landscapes. Projects will be formatted for display in the LASC’s new Planetarium dome!
9th-12th grade, July 11-15. Register here.
Power2Give Campaign Now Running
RunJumpDev is now working with LexArts to help fund raise for our artists for the 2016 Rules and Play. The ongoing campaign, using the charity website Power2Give, is intended to help fund the campaign over the course of the next month. This fundraiser will help us give money to all of our artists to help cover the costs of exhibiting in our upcoming show in Lexington, KY.
This fundraiser is currently live on Power2Give, and for the first $500 we have matching donations through Baptist Health. That means for every $1 spent, we get another dollar in matching funds. This is extremely helpful for bringing interactive art to the Bluegrass and we are incredibly excited for this opportunity. This donation form is live through the end of the month of June.
Video Trailer for Rules and Play 2016
We are pretty excited about our upcoming art show, Rules and Play 2016! To celebrate, we made a video for promotion. If you’re interested, please feel free to share the video along. It showcases several pieces from last years art show. Most of the footage was captured by one of our exhibitors last year, mildmojo. We hope to put together a longer video recapping everything from last year.
2016 Call to Artists Extended til March 6
We are pushing back the deadline for Rules and Play from February 26 to March 6.
This deadline change is due to a few factors. For starters, we wanted to make sure that everyone was able to access the materials that were made available during the walk through of the space, including blueprints of the gallery space and images. Since these were just made available to the artists mailing list this week, we decided to give everyone an extra week. Additionally, with increased interest in the exhibition, we wanted to give everyone an opportunity to submit their work before the deadline.
This should not effect any of the other milestones in the process, and everything else is set to go for the exhibition. Thank you for your continued interest! We look forward to seeing what everyone is bringing to Rules and Play 2016! If you haven’t already, be sure to submit your proposal here.
2016 Call to Artists Now Open
We are pleased to announce Rules and Play 2016! This year we are partnering with the good folks at LexArts and also the Living Arts and Science Center, who will be hosting the event. Our call to artists is now live, so if you’re interested in having a work shown at our exhibition you can submit your work now!
Here is the complete call to artists:
RunJumpDev is currently looking for original works created by artists and game developers from across the globe to showcase in an exhibition featuring installations of interactivity and art in its second year of Rules and Play: Expression through Interaction. All pieces must be interactive in order to be considered.
The exhibition will run June 24th through August 26th at the Living Arts and Science Center in Lexington, Kentucky.
Any artist, programmer, and game developer can apply.
Artist’s Statement and Physical Rider due February 26, 2016 by 4PM
For a full prospectus, includes exhibition objectives, submission guidelines, and an exhibition calendar please click here to apply.
To encourage development of art and games, RunJumpDev will be hosting classes in conjunction with LASC. Artists are not required to participate in these classes, but are encouraged to contribute their time and expertise. Artists seeking further information in regards to workshop times and deadlines may sign up for our mailing list.
Support funding may be available between $50-200 per artist for transportation and materials, but funds are limited. Please indicate in your application if you are seeking support funding and the amount you are requesting. Acceptance into the exhibition does not guarantee that you will receive funding or the full amount requested. Support funding amounts will be determined by RunJumpDev and are based on total numbers of requests and amounts available. Funds are provided through a grant received from LexArts.